Design Thinking is a discipline that uses the designer’s sensibility and methods to match people’s needs. It's an incredibly powerful tool to innovate your strategy, your organization, or your next disruptive product.
Getting your organization to adopt Design Thinking, however, can be a challenge.
The best way forward is to understand the potential of Design Thinking so that you can effectively communicate it to your team. In this article, we'll walk you through the five stages of Design Thinking and the ROI metrics that can be collected, in order to get executive buy-in.
The reason people get into Design Thinking in the first place is to propagate innovation. Innovation is the intersection between what is desirable for your customers, what is viable for your business and what is technically feasible.
Basically, it answers the questions, “Can you build it?” “Will people buy it?” and “Can you build a business around it?”
Design thinking is a way to innovate by using an artist’s approach. It’s not a process. It’s a discipline, a mindset, a way of thinking that helps designers solve problems.
There are many frameworks out there to help your own design thinking. But the one you see most often comes from the Stanford School of Design, which uses five phases: Empathize, Define, Ideate, Prototype and Test. This is the one we’ll be using in this article.
The first thing to be aware of is that design thinking is an iterative process that will help you define who it is you’re designing your solution for, exploring those ideas and manifesting them.
Then there are iterations between each stage. For instance between Empathize and Define, you might realize you need to empathize some more and go back a stage. Then during Ideation, you might find you need to define some things a little better. Likewise, discoveries found during Prototyping can send you all the way back to Empathizing on who your customers are.
Design Thinking doesn’t end with Implementing and launching your product. It’s cyclical; it comes back around. You did your MVP (minimum viable product) release, next you’ll do your 1.0, then a 1.5, for example.
You continuously go around the circle of understanding who your customers are, exploring ideas, materializing these ideas and learning every time around. Think of it as a "learning loop".
This is really key. If you don’t get buy-in from your bosses and other stakeholders, Design Thinking isn’t going to happen for your organization. One simple way to do this is by creating a scorecard. An easy way of communicating to executive management the return on investment (ROI) they’re going to get for adopting Design Thinking.
Here in this simple example generic scorecard you can see how you can talk to an executive about how you’re going to increase revenue and reduce costs in ways that’s meaningful for them.
Pay extra close attention to what is most important to your organization’s objectives and frame your point around this.
In addition to getting executive buy-in, it’s always good to get a champion for your project on the ground.
A good champion doesn’t have to understand the details of how Design Thinking works—but they do need to understand the value it brings.
Again, a simple scorecard can help you communicate this clearly.
Work with your leadership team to find your champion and maybe even try to find them in finance – after all, stumbling blocks are likely to be budget-based.
70% of projects fail due to lack of User Experience, according to Forrester Research. This is a pretty startling statistic to share with your executives as a way to persuade them.
There are plenty more statistics that support the power of Design Thinking. The Forrester/IBM Total Economic Impact Study of Design Thinking also discovered the following:
The only way you’re going to improve anything is by measuring it. There are lots of ways to do this— including everything from A/B Testing, to Remote Usability Studies, to Card Sorting, to Tree Testing and beyond.
You can also use a range of tools, from eye-tracking goggles, to facial recognition software, to cloud-based moderated and unmoderated usability testing products like ours.
Everything you need to know to effectively plan, conduct, and analyze remote experience research.